On the 9th September 2015, Queen Elizabeth II made history by becoming Britain’s longest reigning monarch – to celebrate this momentous occasion, I built a unique editorial partnership between the Evening Standard news team and those clever Mobile/AR/IOT people, Blippar.
Across the week, Evening Standard readers were able to use Blippar to access bespoke editorial features online as part of the newspaper’s coverage.
They were also able to take a selfie with the Queen herself… I hope that doesn’t count as Treason? #treatnottreason
It was a lot of fun!
We delivered some brilliantly engaging results…
The campaign provided Evening Standard readers with over 17,000 minutes of
innovative digital engagement, 11k interactions, 1.6m impressions and 2.3 minutes of engagement per users.
Social media activity contributed significantly to brand awareness, generating
over 750,000 impressions and 53,000 active social engagements
And we learnt a lot.
There is strong demand for interactive content
• The paper generated over 2,000 interactions in the first day alone
• Encourage repeat engagement through a steady stream of updated content
Call-to-action (CTA) proximity is essential
• There was an 80% decline in engagement when CTA was on the page before the article
• Eliminate all steps between education and action; place CTA on the marker
Social media promotion is key to sustained engagement
• Leverage on the campaign’s viral “wow” factor to gain new readership via social media
The AR experience offered users 4 options to interact
A really lovely partnership that I put together with Blippar to celebrate Valentines Day in the Evening Standard, earlier this year.
For the user, it was an opportunity to bring our brilliant Valentines Supplement Feature to life and to win a £200 restaurant voucher.
For ESI, it was intended to provide us with another great AR/interactive case study to take to market and to generate additional traffic to our brilliant ESBest and standard.co.uk Velentines Day content.
Highlights include 2.9 mins of engagement per user, 79 seconds dwell time and a 97% conversion rate on competition entries which totaled 321.
The engagement levels were enormously exciting, particularly when you consider, it was a single days activity with limited off and on line support.
Highlights include 2.9 mins of engagement per user, 79 seconds dwell time and a massive 97% conversion rate on competition entries which totaled 321.